Tuesday, 21 August 2012

Furioso's, Psychic Shriek & Math Hammer......

OK so I've had an idea of sticking a furioso Librarian dreadnought in a drop pod and was wondering which of the new psychic powers would best suit the old fella......

Well lets face it the Librarian is that great at shooting......outside of his psychic powers he has a single storm bolter.....wooooooooo......

So how best to augment his first turn arrival than with a meaty hard hitting psychic power...

Looking at all the possible shooting powers both from the codex and the 6th BRB.....

I'm not going to list them out.....basically I make 11 shooty type powers available to a psychic mastery 1 Librarian....

If you want to cause a single wound then Blood Boil is the favourite....it auto hits and auto wounds and is the equivalent to AP2...

If you want to strike a vehicle (or several) then the Strength 8 AP1 Blood Lance is the only real option....

However if you want to single out a unit and cause as many wounds as possible then you're choosing between Shockwave and Psychic Shriek.......lets look at these:

Shockwave would be awesome if coming down in a drop pod amongst several foot squads of IG or  nid's however its far too unlikely to be rolled for, and you'd be much better off being armed with a frag cannon in such circumstances.....

Psychic Shriek has the potential for scoring a templates worth of wounds to even the most Ld sound forces in the galaxy...

Now providing the psychic test and rolls to hit work out all right then on the 3D6 there's a....

90% chance of scoring 7 or more......... look out Ogryns and Gargoyles
83% of scoring an 8 or more..... Orks and Guard, this could be painful
74% of scoring a 9 or more....... Grey Hunters? Trygons? Tau? are you listening?
62% of scoring 10 or more........ This is now getting better with a 62% chance of killing at least one Space Marine or killing 4 Gargoyles, 3 Orks or 2 regular Space Wolves.....

50% chance of scoring 11 or more......that's a 50% chance of forcing at least one Chaos Terminator to take an invulnerable save....not to bad....
38% of scoring 12 or more.....rks
25% of scoring 13......
16% of scoring 14......
Then after that you'll be very lucky so make the most of it.....

But would you take a 25% chance of scoring 3x AP2 equivalent wounds to a Chaos terminator squad, 4x marines, 5x Trygon wounds, 6x dead Orks or 7 Gargoyles or 10 Grotesques.....

Interesting, however I can't help but feel one is better off using buffing powers for a Furioso, 

Enfeeble would be quite good but the rest of the biomancy line are pretty much redundant on a Furioso, +D3 Attacks would we good, but just take might of heroes instead......

Divination would be cool it could be worth the risk to get a 4+ invulnerable save, that's pretty good with AV13 front armour.......if you don't get it then take the rerolls to hit from Prescience...

I love the idea of trying to roll puppet master with the primaris as a back up......all in all I think one might be better off just taking Shield of Sanguinius and Might of heroes, I also like the idea of Fear the Darkness to run a squad off the board turn 1 but I'll have to try that......

For me though if you're expecting infantry then you should definitely take the Frag Cannon/ heavy flamer combo.....this can score some horrendous wound volume on even the toughest of infantry....









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